Subdivision Style Data Structure
You use a
subdivision style data structure
to get or set information about the type of subdivision of curves and surfaces used by a renderer. A subdivision style data structure is defined by the
TQ3SubdivisionStyleData
data type.
typedef struct TQ3SubdivisionStyleData {
TQ3SubdivisionMethod method;
float c1;
float c2;
} TQ3SubdivisionStyleData;
-
method
-
The method of curve and surface subdivision used by the renderer. This field must contain one of these constants:
kQ3SubdivisionMethodConstant
kQ3SubdivisionMethodWorldSpace
kQ3SubdivisionMethodScreenSpace
-
The constant
kQ3SubdivisionMethodConstant
indicates that the renderer subdivides a curve into a number (specified in the
c1
field) of polyline segments and a surface into a mesh (whose dimensions are specified by the
c1
and
c2
fields) of polygons. The constant
kQ3SubdivisionMethodWorldSpace
indicates that the renderer subdivides a curve (or surface) into polylines (or polygons) whose sides have a world-space length that is at most as large as the value specified in the
c1
field. The constant
kQ3SubdivisionMethodScreenSpace
indicates that the renderer subdivides a curve (or surface) into polylines (or polygons) whose sides have a length that is at most as large as the number of pixels specified in the
c1
field.
-
c1
-
For constant subdivision, the number of polylines into which a curve should be subdivided, or the number of vertices in the
u
parametric direction of the polygonal mesh into which a surface is subdivided. For world-space subdivision, the maximum length of a polyline segment (or polygon side) into which a curve (or surface) is subdivided. For screen-space subdivision, the maximum number of pixels in a polyline segment (or polygon side) into which a curve (or surface) is subdivided; for a NURB curve or surface, however,
c1
specifies the maximum allowable distance between the curve or surface and the polylines or polygons into which it is subdivided. The value in this field should be an integer greater than 0 for constant subdivision, and greater than 0.0 for world-space or screen-space subdivision.
-
c2
-
For constant subdivision, the number of vertices in the
v
parametric direction of the polygonal mesh into which a surface is subdivided. The value in this field should be an integer greater than 0. For world-space and screen-space subdivision, this field is unused.
© 1997 Apple Computer, Inc.
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